The call for papers for our @IndexComu special issue "Game Studies Next Level? Methodological innovations, original thematic proposals and new objects of interest" is open! @salvagoga @alcuadradoal https://t.co/rOcemyIUED
— Teresa de la Hera (@teresadelahera) October 14, 2020
Our paper "Fortnite Streamers as Influencers" is out!! This is the result of a study conducted by my former MA student @ReyhaanKing in which 12 gamers were interviewed about their perception of Fortnite streamers and their role as influencers. https://t.co/9g037Hrkmj
— Teresa de la Hera (@teresadelahera) September 18, 2020
Today I will be talking about the role of FortNite streamers as influencers at the 15th International Conference on the Foundations of Digital Games #fdg20. I will be presenting the results of a study conducted with @ReyhaanKing. Join from 15:00 here: https://t.co/voHjmPxCVa
— Teresa de la Hera (@teresadelahera) September 17, 2020
How do you envision the Corona virus crisis changing our society in the long term? This is the question that six of my colleagues from @ERMeCC and I try to answer in the following piece. @M3lodine, @MetteHermans, @lighthousetexts, @drradhikamittal https://t.co/wFVvqwFQdR
— Teresa de la Hera (@teresadelahera) April 4, 2020
Why should we explore the role of digital play for young cancer patients and, most importantly, how should we do it? This was the focus of my presentation today at the #GaMeCo2019 Symposium in Rotterdam. @ECREAgames @ERMeCC https://t.co/uvT52Bsugj
— Teresa de la Hera (@teresadelahera) November 7, 2019
We closed the International Conference on Business Learning Games with an insightful panel discussion focused on the role of learning games in the future of education. It was a pleasure discussing my thoughts in front of an audience of professionals in the field. #ICOBLG @ERMeCC https://t.co/F8OxhWAjcF
— Teresa de la Hera (@teresadelahera) September 22, 2019
Today I talked about how digital games can be used for persuasion linked to the role this may have for business learning games as invited speaker for the International Conference in Business Learning Games in Lisbon #ICOBLG #ICOBLG2019 @eshcc_eur https://t.co/GuEcyM8ej0
— Teresa de la Hera (@teresadelahera) September 19, 2019
Thrilled to announce that my book Digital Gaming and the Advertising Landscape can now be pre-ordered: https://t.co/pnsBDdel2U!! Published as part of the @AmsterdamUPress series Games & Play edited by @Raessens, @clarafv & @jj58. Amazing cover by: https://t.co/nglHhyBYU8 pic.twitter.com/l5aGH4F68s
— Teresa de la Hera (@teresadelahera) August 27, 2019
It is official!! I am one of the invited speakers of the International Conference on Business Learning Games that will take place in Lisbon. There I will be talking about the persuasive potential of games and the value that this has for businesses. @ermecc https://t.co/ZF8ykXJtX3
— Teresa de la Hera (@teresadelahera) 5 June 2019
For those interested in the study of Games from a Media and Communication perspective!! Call for abstracts and panel proposals for the ECREA Digital Games Research Section Symposium in collaboration with ERMeCC’s Gaming Matters Research Cluster https://t.co/5MstD3lyLp
— Teresa de la Hera (@teresadelahera) 10 April 2019
I just have been elected vice chair or the Digital Games Reseach section of ECREA. Exciting challenge that I assume together with @MarkoSiitonen (chair) and Felix Reer (vice chair) for the next two years. https://t.co/Ec1k7pF4iE
— Teresa de la Hera (@teresadelahera) 2 de noviembre de 2018
Today I gave a keynote speech on the potential of digital games for advertising at the 3rd International Media Studies Symposium organized by Akdeniz University in Turkey https://t.co/MpHSdVrZf7
— Teresa de la Hera (@teresadelahera) 1 de noviembre de 2018
I was interviewed for Erasmus Magazine on Fortnite’s success. This is my view on why we should not be surprised or worried about so many people playing it. Also, on how it can help us reflect about our society. https://t.co/Qc3rcqke0Z
— Teresa de la Hera (@teresadelahera) 12 de octubre de 2018
Our paper «Gaming in Multicultural Classrooms: The Potential of Collaborative Digital Games to Foster Intercultural Interaction» has been published by Cambridge University press in the edited volume Social Interactions in Virtual Worlds. A collaboration with @MandyPazAlencar pic.twitter.com/nCxUKa1e9v
— Teresa de la Hera (@teresadelahera) 31 de agosto de 2018
When designing persuasive games do you think how the prior knowledge of the player and his/her resistance to be persuaded should inform your decision? Today I presented this poster at #ica_gs pre-conference with a model that helps to take informed design decisions. #ICA18 pic.twitter.com/WvNVmDgCfp
— Teresa de la Hera (@teresadelahera) 24 de mayo de 2018
Today I presented our #PGiC theoretical model on the persuasive roles of digital games at #ica_gs #ica2018. Thanks to the game studies community for the smart questions and useful feedback! pic.twitter.com/e56xM2NCvs
— Teresa de la Hera (@teresadelahera) 24 de mayo de 2018
Dr. Teresa de la Hera talking about the persuasive role of #games in the case of #cancer games @ECREAgames @ECREA2016Prague #ECREA2016 pic.twitter.com/Chsabu8a5Q
— Rowan Daneels (@R_Daneels) 10 de noviembre de 2016